Finished or otherwise.
A multiplayer fighting game about a bunch of dudes floating around in their undies throwing paper airplanes.
These are dark times.
A short game about anxiety.
A survival game set in the English countryside. Scavenge and forage to supply your family with enough resources to survive the blight - an airborne infection that has ravaged the world.
An axe throwing game steeped in Norse Mythology. Made for Android.
VR exploration game in which you pick up torches and light fires.
A mobile game inspired by FortNite.
A black and white, post-apocalyptic survival game, this time. Meant for iOS and Android.
A small tribute to Prince
Originally envisioned to be a disease survival game. Think A Link To The Past meets Pathologic.
A lot of the art created for this game would later be used in Eastward....
Alone in a decaying world, a traveler must make his way across a vast, ruined landscape.
'Eastward...' is a long term survival/adventure game, that is about pushing forward and surviving in the randomly generated environment. As a nomad, the player must follow the path through a landscape ravaged by an ancient cataclysm. To survive in the world the nomad must: Avoid or battle the remaining mutated inhabitants of the world, find scarce food and water sources and journey as far as they possibly can.
Similar to RED, this one is unfinished too.
Incoherent nonsense. Mostly an atmosphere building experiment.
The title comes from a Modest Mouse song, but the game features a track from Liz Harris' Grouper: Disengage.
One of those incremental 'idle games' where it mattered what time of the day you played.
It soon came to my attention that while even created ironically, these things are still evil.
A short game about a young man dying in his sleep. Contains a lot of dream logic.
Also contains music by Styx. And it's not the first time.
Originally planned as a post-rock retelling of Little Red Riding Hood, RED quickly became a brutal tale of survival. Unfortunately RED will never be completely finished, however there was enough gameplay to serve as a short demo.
Press: IndieGames Blog.
A short point & click game made over three days for Newgrounds' Robot Day 2012. It features only 3 puzzles, but has a dynamite soundtrack.
More of a protest than a game. Conceived, nurtured and born in about 10 hours during the internet black-out on January 18, 2012.
Featuring the song 'I lived on the moon' by French band Kwoon.
A ghost love story about dead kids. Named after a particularly pretty M83 song.
A short story about a man out on walk in the woods.
Raptus. A game by Alan Zucconi.
You've invented a cancer cure that ACCIDENTALLY KILLS EVERYONE. A game about choices and consequences.
Press: Rock, Paper, Shotgun feature and interview.
Press: JayIsGames feature.
IndieGames experimental game of the year 2010.
Newgrounds Daily 2nd Place and Best of December 2010.
Currently sat at over 5.8 Million plays.
Death threat magnet.
Gravity the game. Kind of like a slow paced, story-driven Flappy Bird.
Features my own voice acting and musical ability. Terrible.
A glorified music video drenched in psychos and bad art.
Press: The Frontier Blog.
My first foray in to pixel art and choice based gameplay.