A survival game set in the English countryside. Scavenge and forage to supply your family with enough resources to survive the blight - an airborne infection that has ravaged the world.
A black and white, post-apocalyptic survival game, this time. Meant for iOS and Android.
A black and white, post-apocalyptic road trip game in which you must travel across the country scavenging along the way.
Originally envisioned to be a disease survival game. Think A Link To The Past meets Pathologic.
A lot of the art created for this game would later be used in East.
One of those incremental 'idle games' where it mattered what time of the day you played.
It soon came to my attention that while even created ironically, these things are still evil.
My final year project at University. Basically 'Blade Runner'. However, it was a point and click adventure game, so it was more like Gemini Rue.
Another university project. This time about a little dude climbing a mountain.
An experiment into a randomly generated platform game, with survival aspects.
Incoherent nonsense. Mostly an atmosphere building experiment.
The title comes from a Modest Mouse song, but the game features a track from Liz Harris' Grouper: Disengage.
A short game about a young man dying in his sleep. Contains a lot of dream logic.
Also contains music by Styx. And it's not the first time.
A ghost love story about dead kids. Named after a particularly pretty M83 song.
The would-be follow up to One Chance. Came from an idea I had while watching the J-Horror of the same name.
Farming simulator on Alderan. Then it blows up.
Gravity the game. Kind of like a slow paced, story-driven Flappy Bird.
Features my own voice acting and musical ability. Terrible.
Giving Mario the Dark Knight treatment. With more pipe-to-skull cave ins.
There's a lot more in this list, huh?